partial observation
Breaking the Discretization Barrier of Continuous Physics Simulation Learning
The modeling of complicated time-evolving physical dynamics from partial observations is a long-standing challenge. Particularly, observations can be sparsely distributed in a seemingly random or unstructured manner, making it difficult to capture highly nonlinear features in a variety of scientific and engineering problems. However, existing data-driven approaches are often constrained by fixed spatial and temporal discretization. While some researchers attempt to achieve spatio-temporal continuity by designing novel strategies, they either overly rely on traditional numerical methods or fail to truly overcome the limitations imposed by discretization. To address these, we propose CoPS, a purely data-driven methods, to effectively model continuous physics simulation from partial observations. Specifically, we employ multiplicative filter network to fuse and encode spatial information with the corresponding observations. Then we customize geometric grids and use message-passing mechanism to map features from original spatial domain to the customized grids. Subsequently, CoPS models continuous-time dynamics by designing multi-scale graph ODEs, while introducing a Markov-based neural auto-correction module to assist and constrain the continuous extrapolations. Comprehensive experiments demonstrate that CoPS advances the state-of-the-art methods in space-time continuous modeling across various scenarios.
Enhancing Robot Program Synthesis Through Environmental Context
Program synthesis aims to automatically generate an executable program that conforms to the given specification. Recent advancements have demonstrated that deep neural methodologies and large-scale pretrained language models are highly proficient in capturing program semantics. For robot programming, prior works have facilitated program synthesis by incorporating global environments. However, the assumption of acquiring a comprehensive understanding of the entire environment is often excessively challenging to achieve. In this work, we present a framework that learns to synthesize a program by rectifying potentially erroneous code segments, with the aid of partially observed environments. To tackle the issue of inadequate attention to partial observations, we propose to first learn an environment embedding space that can implicitly evaluate the impacts of each program token based on the precondition. Furthermore, by employing a graph structure, the model can aggregate both environmental and syntactic information flow and furnish smooth program rectification guidance. Extensive experimental evaluations and ablation studies on the partially observed VizDoom domain authenticate that our method offers superior generalization capability across various tasks and greater robustness when encountering noises.
Fast Algorithms for Robust PCA via Gradient Descent
Xinyang Yi, Dohyung Park, Yudong Chen, Constantine Caramanis
We consider the problem of Robust PCA in the fully and partially observed settings. Without corruptions, this is the well-known matrix completion problem. From a statistical standpoint this problem has been recently well-studied, and conditions on when recovery is possible (how many observations do we need, how many corruptions can we tolerate) via polynomial-time algorithms is by now understood. This paper presents and analyzes a non-convex optimization approach that greatly reduces the computational complexity of the above problems, compared to the best available algorithms. In particular, in the fully observed case, with r denoting rank and d dimension, we reduce the complexity from O(r2d2 log(1/ฮต)) to O(rd2 log(1/ฮต)) - a big savings when the rank is big. For the partially observed case, we show the complexity of our algorithm is no more than O(r4dlog dlog(1/ฮต)). Not only is this the best-known run-time for a provable algorithm under partial observation, but in the setting where r is small compared to d, it also allows for near-linear-in-drun-time that can be exploited in the fully-observed case as well, by simply running our algorithm on a subset of the observations.
Enhancing Robot Program Synthesis Through Environmental Context
Program synthesis aims to automatically generate an executable program that conforms to the given specification. Recent advancements have demonstrated that deep neural methodologies and large-scale pretrained language models are highly proficient in capturing program semantics. For robot programming, prior works have facilitated program synthesis by incorporating global environments. However, the assumption of acquiring a comprehensive understanding of the entire environment is often excessively challenging to achieve.
Diverse Shape Completion via Style Modulated Generative Adversarial Networks
Shape completion aims to recover the full 3D geometry of an object from a partial observation. This problem is inherently multi-modal since there can be many ways to plausibly complete the missing regions of a shape. Such diversity would be indicative of the underlying uncertainty of the shape and could be preferable for downstream tasks such as planning. In this paper, we propose a novel conditional generative adversarial network that can produce many diverse plausible completions of a partially observed point cloud. To enable our network to produce multiple completions for the same partial input, we introduce stochasticity into our network via style modulation. By extracting style codes from complete shapes during training, and learning a distribution over them, our style codes can explicitly carry shape category information leading to better completions. We further introduce diversity penalties and discriminators at multiple scales to prevent conditional mode collapse and to train without the need for multiple ground truth completions for each partial input. Evaluations across several synthetic and real datasets demonstrate that our method achieves significant improvements in respecting the partial observations while obtaining greater diversity in completions.
Learning Continuous System Dynamics from Irregularly-Sampled Partial Observations
Many real-world systems, such as moving planets, can be considered as multi-agent dynamic systems, where objects interact with each other and co-evolve along with the time. Such dynamics is usually difficult to capture, and understanding and predicting the dynamics based on observed trajectories of objects become a critical research problem in many domains. Most existing algorithms, however, assume the observations are regularly sampled and all the objects can be fully observed at each sampling time, which is impractical for many applications. In this paper, we pro-pose to learn system dynamics from irregularly-sampled and partial observations with underlying graph structure for the first time. To tackle the above challenge, we present LG-ODE, a latent ordinary differential equation generative model for modeling multi-agent dynamic system with known graph structure. It can simultaneously learn the embedding of high dimensional trajectories and infer continuous latent system dynamics. Our model employs a novel encoder parameterized by a graph neural network that can infer initial states in an unsupervised way from irregularly-sampled partial observations of structural objects and utilizes neuralODE to infer arbitrarily complex continuous-time latent dynamics. Experiments on motion capture, spring system, and charged particle datasets demonstrate the effectiveness of our approach.